![]() Tecmo ditched the unbalanced special air attack and the out-of-place time stop, while the Invincible Fire Wheel has become an “ordinary”, if expensive, special attack that can be used multiple times.Īpparently, 16-bit can’t do this: Flashing lightning on the NES. ![]() There’s also a new weapon available – it’s the opposite of the Magic Fire Wheel, a flame that fires downwards. Also, weapon points don’t get cut in half anymore after dying, but instead you keep all of them, unless you have to use a credit. The game provides provides ordinary shuriken and 10 weapon points at the start of every stage. This way, the game encourages you to use special weapons even more, since hoarding ammunition has become mostly useless. This time Ryu starts out with a maximum of 40 weapon points, though it can extended by collecting scrolls, which are hidden sporadically throughout the game, usually in difficult locations. Now every weapon use draws much more points, and you also get them faster – there’s even an item which fills up the stock completely. The weapons system underwent some changes, too.
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